The ConvolverNode interface is an AudioNode that performs a Linear Convolution on a given AudioBuffer, often used to achieve a reverb effect. A ConvolverNode always has exactly one input and one output.

Documentation ConvolverNode by Mozilla Contributors, licensed under CC-BY-SA 2.5.

See also:

Constructor

new(context:BaseAudioContext, ?options:Null<ConvolverOptions>)

Throws:

null

DOMError

Variables

buffer:AudioBuffer

A mono, stereo, or 4-channel AudioBuffer containing the (possibly multichannel) impulse response used by the ConvolverNode to create the reverb effect.

normalize:Bool

A boolean that controls whether the impulse response from the buffer will be scaled by an equal-power normalization when the buffer attribute is set, or not.

Inherited Variables

Defined by AudioNode

channelCount:Int

Represents an integer used to determine how many channels are used when up-mixing and down-mixing connections to any inputs to the node. Its usage and precise definition depend on the value of AudioNode.channelCountMode.

channelCountMode:ChannelCountMode

Represents an enumerated value describing the way channels must be matched between the node's inputs and outputs.

channelInterpretation:ChannelInterpretation

Represents an enumerated value describing the meaning of the channels. This interpretation will define how audio up-mixing and down-mixing will happen.

The possible values are "speakers" or "discrete".

read onlycontext:BaseAudioContext

Returns the associated BaseAudioContext, that is the object representing the processing graph the node is participating in.

read onlynumberOfInputs:Int

Returns the number of inputs feeding the node. Source nodes are defined as nodes having a numberOfInputs property with a value of 0.

read onlynumberOfOutputs:Int

Returns the number of outputs coming out of the node. Destination nodes — like AudioDestinationNode — have a value of 0 for this attribute.

Inherited Methods

Defined by AudioNode

@:value({ output : 0 })connect(destination:AudioParam, output:Int = 0):Void

@:value({ input : 0, output : 0 })connect(destination:AudioNode, output:Int = 0, input:Int = 0):AudioNode

Allows us to connect the output of this node to be input into another node, either as audio data or as the value of an AudioParam.

Throws:

null

DOMError

disconnect(destination:AudioParam, output:Int):Void

disconnect():Void

disconnect(output:Int):Void

disconnect(destination:AudioNode):Void

disconnect(destination:AudioNode, output:Int):Void

disconnect(destination:AudioNode, output:Int, input:Int):Void

disconnect(destination:AudioParam):Void

Allows us to disconnect the current node from another one it is already connected to.

Throws:

null

DOMError

Defined by EventTarget

addEventListener(type:String, listener:Function, ?options:EitherType<AddEventListenerOptions, Bool>, ?wantsUntrusted:Bool):Void

addEventListener(type:String, listener:EventListener, ?options:EitherType<AddEventListenerOptions, Bool>, ?wantsUntrusted:Bool):Void

Register an event handler of a specific event type on the EventTarget.

Throws:

null

DOMError

dispatchEvent(event:Event):Bool

Dispatch an event to this EventTarget.

Throws:

null

DOMError

removeEventListener(type:String, listener:Function, ?options:EitherType<EventListenerOptions, Bool>):Void

removeEventListener(type:String, listener:EventListener, ?options:EitherType<EventListenerOptions, Bool>):Void

Removes an event listener from the EventTarget.

Throws:

null

DOMError