extended by AudioProcessingEvent, OfflineAudioCompletionEvent, VersionChangeEvent, ContextEvent, AnimationEvent, BeforeUnloadEvent, ClipboardEvent, CloseEvent, CommandEvent, CustomEvent, DOMTransactionEvent, DeviceMotionEvent, DeviceOrientationEvent, ErrorEvent, ExtendableEvent, HashChangeEvent, MessageEvent, MutationEvent, NotifyPaintEvent, PageTransitionEvent, PopStateEvent, PopupBlockedEvent, ProgressEvent, RecordErrorEvent, SpeechRecognitionError, SpeechRecognitionEvent, SpeechSynthesisEvent, StorageEvent, TimeEvent, TrackEvent, TransitionEvent, UIEvent, Event
Available on js
Event interface represents any event which takes place in the DOM; some are user-generated (such as mouse or keyboard events), while others are generated by APIs (such as events that indicate an animation has finished running, a video has been paused, and so forth). There are many types of event, some of which use are other interfaces based on the main
Event itself contains the properties and methods which are common to all events.
A reference to the currently registered target for the event. This is the object to which the event is currently slated to be sent to; it's possible this has been changed along the way through retargeting.
Indicates whether or not
event.preventDefault() has been called on the event.
The explicit original target of the event (Mozilla-specific).
Indicates whether or not the event was initiated by the browser (after a user click for instance) or by a script (using an event creation method, like event.initEvent)
The original target of the event, before any retargetings (Mozilla-specific).
The time at which the event was created, in milliseconds. By specification, this value is time since epoch, but in reality browsers' definitions vary; in addition, work is underway to change this to be a
Initializes the value of an Event created. If the event has already being dispatched, this method does nothing.
For this particular event, no other listener will be called. Neither those attached on the same element, nor those attached on elements which will be traversed later (in capture phase, for instance)