createRectangleTexture:(width:Int, height:Int, format:Context3DTextureFormat, optimizeForRenderToTexture:Bool) ‑> RectangleTexture
setSamplerStateAt:(sampler:Int, wrap:Context3DWrapMode, filter:Context3DTextureFilter, mipfilter:Context3DMipFilter) ‑> Void
clear(red:Float = 0, green:Float = 0, blue:Float = 0, alpha:Float = 1, depth:Float = 1, stencil:UInt = 0, mask:UInt = 0xFFFFFFFF):Void
configureBackBuffer(width:Int, height:Int, antiAlias:Int, enableDepthAndStencil:Bool = true, wantsBestResolution:Bool = false, wantsBestResolutionOnBrowserZoom:Bool = false):Void
createCubeTexture(size:Int, format:Context3DTextureFormat, optimizeForRenderToTexture:Bool, streamingLevels:Int = 0):CubeTexture
createTexture(width:Int, height:Int, format:Context3DTextureFormat, optimizeForRenderToTexture:Bool, streamingLevels:Int = 0):Texture
createVertexBuffer(numVertices:Int, data32PerVertex:Int, ?bufferUsage:Context3DBufferUsage):VertexBuffer3D
setProgramConstantsFromByteArray(programType:Context3DProgramType, firstRegister:Int, numRegisters:Int, data:ByteArray, byteArrayOffset:UInt):Void
setProgramConstantsFromMatrix(programType:Context3DProgramType, firstRegister:Int, matrix:Matrix3D, transposedMatrix:Bool = false):Void
setProgramConstantsFromVector(programType:Context3DProgramType, firstRegister:Int, data:Vector<Float>, numRegisters:Int = -1):Void
setRenderToTexture(texture:TextureBase, enableDepthAndStencil:Bool = false, antiAlias:Int = 0, surfaceSelector:Int = 0, colorOutputIndex:Int = 0):Void
setStencilActions(?triangleFace:Context3DTriangleFace, ?compareMode:Context3DCompareMode, ?actionOnBothPass:Context3DStencilAction, ?actionOnDepthFail:Context3DStencilAction, ?actionOnDepthPassStencilFail:Context3DStencilAction):Void
setVertexBufferAt(index:Int, buffer:VertexBuffer3D, bufferOffset:Int = 0, ?format:Context3DVertexBufferFormat):Void