applyFilter(sourceBitmapData:BitmapData, sourceRect:Rectangle, destPoint:Point, filter:BitmapFilter):Void
copyChannel(sourceBitmapData:BitmapData, sourceRect:Rectangle, destPoint:Point, sourceChannel:UInt, destChannel:UInt):Void
copyPixels(sourceBitmapData:BitmapData, sourceRect:Rectangle, destPoint:Point, ?alphaBitmapData:BitmapData, ?alphaPoint:Point, mergeAlpha:Bool = false):Void
draw(source:IBitmapDrawable, ?matrix:Matrix, ?colorTransform:ColorTransform, ?blendMode:BlendMode, ?clipRect:Rectangle, smoothing:Bool = false):Void
drawWithQuality(source:IBitmapDrawable, ?matrix:Matrix, ?colorTransform:ColorTransform, ?blendMode:BlendMode, ?clipRect:Rectangle, smoothing:Bool = false, ?quality:StageQuality):Void
hitTest(firstPoint:Point, firstAlphaThreshold:UInt, secondObject:Object, ?secondBitmapDataPoint:Point, secondAlphaThreshold:UInt = 1):Bool
merge(sourceBitmapData:BitmapData, sourceRect:Rectangle, destPoint:Point, redMultiplier:UInt, greenMultiplier:UInt, blueMultiplier:UInt, alphaMultiplier:UInt):Void
noise(randomSeed:Int, low:UInt = 0, high:UInt = 255, channelOptions:UInt = 7, grayScale:Bool = false):Void
paletteMap(sourceBitmapData:BitmapData, sourceRect:Rectangle, destPoint:Point, ?redArray:Array<Int>, ?greenArray:Array<Int>, ?blueArray:Array<Int>, ?alphaArray:Array<Int>):Void
perlinNoise(baseX:Float, baseY:Float, numOctaves:UInt, randomSeed:Int, stitch:Bool, fractalNoise:Bool, channelOptions:UInt = 7, grayScale:Bool = false, ?offsets:Array<Point>):Void
pixelDissolve(sourceBitmapData:BitmapData, sourceRect:Rectangle, destPoint:Point, randomSeed:Int = 0, numPixels:Int = 0, fillColor:UInt = 0):Int