The ConvolverNode
interface is an AudioNode
that performs a Linear Convolution on a given AudioBuffer
, often used to achieve a reverb effect. A ConvolverNode
always has exactly one input and one output.
Documentation ConvolverNode by Mozilla Contributors, licensed under CC-BY-SA 2.5.
See also:
Constructor
Variables
A mono, stereo, or 4-channel AudioBuffer
containing the (possibly multichannel) impulse response used by the ConvolverNode
to create the reverb effect.
A boolean that controls whether the impulse response from the buffer will be scaled by an equal-power normalization when the buffer
attribute is set, or not.
Inherited Variables
Represents an integer used to determine how many channels are used when up-mixing and down-mixing connections to any inputs to the node. Its usage and precise definition depend on the value of AudioNode.channelCountMode
.
Represents an enumerated value describing the way channels must be matched between the node's inputs and outputs.
Represents an enumerated value describing the meaning of the channels. This interpretation will define how audio up-mixing and down-mixing will happen.
The possible values are "speakers"
or "discrete"
.
Returns the associated BaseAudioContext
, that is the object representing the processing graph the node is participating in.
Returns the number of inputs feeding the node. Source nodes are defined as nodes having a numberOfInputs
property with a value of 0
.
Returns the number of outputs coming out of the node. Destination nodes — like AudioDestinationNode
— have a value of 0
for this attribute.
Inherited Methods
Allows us to disconnect the current node from another one it is already connected to.
Throws:
Register an event handler of a specific event type on the EventTarget
.
Throws: