Variables

@:value(cast "ANGLE_instanced_arrays")@:enum@:implinlineread onlyANGLE_instanced_arrays:Extension<ANGLEInstancedArrays> = "ANGLE_instanced_arrays"

@:value(cast "EXT_blend_minmax")@:enum@:implinlineread onlyEXT_blend_minmax:Extension<EXTBlendMinmax> = "EXT_blend_minmax"

@:value(cast "EXT_color_buffer_float")@:enum@:implinlineread onlyEXT_color_buffer_float:Extension<EXTColorBufferFloat> = "EXT_color_buffer_float"

@:value(cast "EXT_color_buffer_half_float")@:enum@:implinlineread onlyEXT_color_buffer_half_float:Extension<EXTColorBufferHalfFloat> = "EXT_color_buffer_half_float"

@:value(cast "EXT_disjoint_timer_query")@:enum@:implinlineread onlyEXT_disjoint_timer_query:Extension<EXTDisjointTimerQuery> = "EXT_disjoint_timer_query"

@:value(cast "EXT_frag_depth")@:enum@:implinlineread onlyEXT_frag_depth:Extension<EXTFragDepth> = "EXT_frag_depth"

@:value(cast "EXT_sRGB")@:enum@:implinlineread onlyEXT_sRGB:Extension<EXTSrgb> = "EXT_sRGB"

@:value(cast "EXT_shader_texture_lod")@:enum@:implinlineread onlyEXT_shader_texture_lod:Extension<EXTShaderTextureLod> = "EXT_shader_texture_lod"

@:value(cast "EXT_texture_filter_anisotropic")@:enum@:implinlineread onlyEXT_texture_filter_anisotropic:Extension<EXTTextureFilterAnisotropic> = "EXT_texture_filter_anisotropic"

@:value(cast "OES_element_index_uint")@:enum@:implinlineread onlyOES_element_index_uint:Extension<OESElementIndexUint> = "OES_element_index_uint"

@:value(cast "OES_standard_derivatives")@:enum@:implinlineread onlyOES_standard_derivatives:Extension<OESStandardDerivatives> = "OES_standard_derivatives"

@:value(cast "OES_texture_float")@:enum@:implinlineread onlyOES_texture_float:Extension<OESTextureFloat> = "OES_texture_float"

@:value(cast "OES_texture_float_linear")@:enum@:implinlineread onlyOES_texture_float_linear:Extension<OESTextureFloatLinear> = "OES_texture_float_linear"

@:value(cast "OES_texture_half_float")@:enum@:implinlineread onlyOES_texture_half_float:Extension<OESTextureHalfFloat> = "OES_texture_half_float"

@:value(cast "OES_texture_half_float_linear")@:enum@:implinlineread onlyOES_texture_half_float_linear:Extension<OESTextureHalfFloatLinear> = "OES_texture_half_float_linear"

@:value(cast "OES_vertex_array_object")@:enum@:implinlineread onlyOES_vertex_array_object:Extension<OESVertexArrayObject> = "OES_vertex_array_object"

@:value(cast "WEBGL_color_buffer_float")@:enum@:implinlineread onlyWEBGL_color_buffer_float:Extension<WEBGLColorBufferFloat> = "WEBGL_color_buffer_float"

@:value(cast "WEBGL_compressed_texture_astc")@:enum@:implinlineread onlyWEBGL_compressed_texture_astc:Extension<WEBGLCompressedTextureAstc> = "WEBGL_compressed_texture_astc"

@:value(cast "WEBGL_compressed_texture_atc")@:enum@:implinlineread onlyWEBGL_compressed_texture_atc:Extension<WEBGLCompressedTextureAtc> = "WEBGL_compressed_texture_atc"

@:value(cast "WEBGL_compressed_texture_etc")@:enum@:implinlineread onlyWEBGL_compressed_texture_etc:Extension<WEBGLCompressedTextureEtc> = "WEBGL_compressed_texture_etc"

@:value(cast "WEBGL_compressed_texture_etc1")@:enum@:implinlineread onlyWEBGL_compressed_texture_etc1:Extension<WEBGLCompressedTextureEtc1> = "WEBGL_compressed_texture_etc1"

@:value(cast "WEBGL_compressed_texture_pvrtc")@:enum@:implinlineread onlyWEBGL_compressed_texture_pvrtc:Extension<WEBGLCompressedTexturePvrtc> = "WEBGL_compressed_texture_pvrtc"

@:value(cast "WEBGL_compressed_texture_s3tc")@:enum@:implinlineread onlyWEBGL_compressed_texture_s3tc:Extension<WEBGLCompressedTextureS3tc> = "WEBGL_compressed_texture_s3tc"

@:value(cast "WEBGL_compressed_texture_s3tc_srgb")@:enum@:implinlineread onlyWEBGL_compressed_texture_s3tc_srgb:Extension<WEBGLCompressedTextureS3tcSrgb> = "WEBGL_compressed_texture_s3tc_srgb"

@:value(cast "WEBGL_debug_renderer_info")@:enum@:implinlineread onlyWEBGL_debug_renderer_info:Extension<WEBGLDebugRendererInfo> = "WEBGL_debug_renderer_info"

@:value(cast "WEBGL_debug_shaders")@:enum@:implinlineread onlyWEBGL_debug_shaders:Extension<WEBGLDebugShaders> = "WEBGL_debug_shaders"

@:value(cast "WEBGL_depth_texture")@:enum@:implinlineread onlyWEBGL_depth_texture:Extension<WEBGLDepthTexture> = "WEBGL_depth_texture"

@:value(cast "WEBGL_draw_buffers")@:enum@:implinlineread onlyWEBGL_draw_buffers:Extension<WEBGLDrawBuffers> = "WEBGL_draw_buffers"

@:value(cast "WEBGL_lose_context")@:enum@:implinlineread onlyWEBGL_lose_context:Extension<WEBGLLoseContext> = "WEBGL_lose_context"