Many of SVG's graphics operations utilize 2x3 matrices of the form:

Documentation SVGMatrix by Mozilla Contributors, licensed under CC-BY-SA 2.5.

See also:

Variables

Methods

inverse():Matrix

Throws:

null

DOMError

multiply(secondMatrix:Matrix):Matrix

rotateFromVector(x:Float, y:Float):Matrix

Throws:

null

DOMError

scale(scaleFactor:Float):Matrix

scaleNonUniform(scaleFactorX:Float, scaleFactorY:Float):Matrix

skewX(angle:Float):Matrix

Throws:

null

DOMError

skewY(angle:Float):Matrix

Throws:

null

DOMError