Constructor

Variables

Methods

appendRotation (degrees:Float, axis:Vector3D, ?pivotPoint:Vector3D):Void

appendScale (xScale:Float, yScale:Float, zScale:Float):Void

@:require(flash11)copyColumnFrom (column:UInt, vector3D:Vector3D):Void

@:require(flash11)copyColumnTo (column:UInt, vector3D:Vector3D):Void

@:require(flash11)copyFrom (sourceMatrix3D:Matrix3D):Void

@:value({ transpose : false, index : 0 })@:require(flash11)copyRawDataFrom (vector:Vector<Float>, index:UInt = 0, transpose:Bool = false):Void

@:value({ transpose : false, index : 0 })@:require(flash11)copyRawDataTo (vector:Vector<Float>, index:UInt = 0, transpose:Bool = false):Void

@:require(flash11)copyRowFrom (row:UInt, vector3D:Vector3D):Void

@:require(flash11)copyRowTo (row:UInt, vector3D:Vector3D):Void

@:require(flash11)copyToMatrix3D (dest:Matrix3D):Void

decompose (?orientationStyle:Orientation3D):Vector<Vector3D>

interpolateTo (toMat:Matrix3D, percent:Float):Void

prependRotation (degrees:Float, axis:Vector3D, ?pivotPoint:Vector3D):Void

prependScale (xScale:Float, yScale:Float, zScale:Float):Void

recompose (components:Vector<Vector3D>, ?orientationStyle:Orientation3D):Bool

Static methods

staticinterpolate (thisMat:Matrix3D, toMat:Matrix3D, percent:Float):Matrix3D