Constructor

@:value({ fillColor : 0xFFFFFFFF, transparent : true })new(width:Int, height:Int, transparent:Bool = true, fillColor:UInt = 0xFFFFFFFF)

Variables

@:flash.propertyread onlyheight:Int

@:flash.propertyread onlyrect:Rectangle

@:flash.propertyread onlytransparent:Bool

@:flash.propertyread onlywidth:Int

Methods

applyFilter(sourceBitmapData:BitmapData, sourceRect:Rectangle, destPoint:Point, filter:BitmapFilter):Void

compare(otherBitmapData:BitmapData):Object

copyChannel(sourceBitmapData:BitmapData, sourceRect:Rectangle, destPoint:Point, sourceChannel:UInt, destChannel:UInt):Void

@:value({ mergeAlpha : false })copyPixels(sourceBitmapData:BitmapData, sourceRect:Rectangle, destPoint:Point, ?alphaBitmapData:BitmapData, ?alphaPoint:Point, mergeAlpha:Bool = false):Void

@:require(flash11_4)copyPixelsToByteArray(rect:Rectangle, data:ByteArray):Void

@:value({ smoothing : false })draw(source:IBitmapDrawable, ?matrix:Matrix, ?colorTransform:ColorTransform, ?blendMode:BlendMode, ?clipRect:Rectangle, smoothing:Bool = false):Void

@:value({ smoothing : false })@:require(flash11_3)drawWithQuality(source:IBitmapDrawable, ?matrix:Matrix, ?colorTransform:ColorTransform, ?blendMode:BlendMode, ?clipRect:Rectangle, smoothing:Bool = false, ?quality:StageQuality):Void

@:require(flash11_3)encode(rect:Rectangle, compressor:Object, ?byteArray:ByteArray):ByteArray

floodFill(x:Int, y:Int, color:UInt):Void

@:value({ findColor : true })getColorBoundsRect(mask:UInt, color:UInt, findColor:Bool = true):Rectangle

@:require(flash10)getVector(rect:Rectangle):Vector<UInt>

@:require(flash10)histogram(?hRect:Rectangle):Vector<Vector<Float>>

@:value({ secondAlphaThreshold : 1 })hitTest(firstPoint:Point, firstAlphaThreshold:UInt, secondObject:Object, ?secondBitmapDataPoint:Point, secondAlphaThreshold:UInt = 1):Bool

merge(sourceBitmapData:BitmapData, sourceRect:Rectangle, destPoint:Point, redMultiplier:UInt, greenMultiplier:UInt, blueMultiplier:UInt, alphaMultiplier:UInt):Void

@:value({ grayScale : false, channelOptions : 7, high : 255, low : 0 })noise(randomSeed:Int, low:UInt = 0, high:UInt = 255, channelOptions:UInt = 7, grayScale:Bool = false):Void

paletteMap(sourceBitmapData:BitmapData, sourceRect:Rectangle, destPoint:Point, ?redArray:Array<Int>, ?greenArray:Array<Int>, ?blueArray:Array<Int>, ?alphaArray:Array<Int>):Void

@:value({ grayScale : false, channelOptions : 7 })perlinNoise(baseX:Float, baseY:Float, numOctaves:UInt, randomSeed:Int, stitch:Bool, fractalNoise:Bool, channelOptions:UInt = 7, grayScale:Bool = false, ?offsets:Array<Point>):Void

@:value({ fillColor : 0, numPixels : 0, randomSeed : 0 })pixelDissolve(sourceBitmapData:BitmapData, sourceRect:Rectangle, destPoint:Point, randomSeed:Int = 0, numPixels:Int = 0, fillColor:UInt = 0):Int

setPixel(x:Int, y:Int, color:UInt):Void

setPixel32(x:Int, y:Int, color:UInt):Void

setPixels(rect:Rectangle, inputByteArray:ByteArray):Void

@:require(flash10)setVector(rect:Rectangle, inputVector:Vector<UInt>):Void

@:value({ copySource : false, mask : 0xFFFFFFFF, color : 0 })threshold(sourceBitmapData:BitmapData, sourceRect:Rectangle, destPoint:Point, operation:String, threshold:UInt, color:UInt = 0, mask:UInt = 0xFFFFFFFF, copySource:Bool = false):UInt

unlock(?changeRect:Rectangle):Void