Available on flash
@:value({ height : 0, width : 0 })new(?shader:Shader, ?target:Dynamic, width:Int = 0, height:Int = 0)
@:flash.propertyheight:Int
@:flash.propertyread onlyprogress:Float
@:flash.propertyshader:Shader
@:flash.propertytarget:Dynamic
@:flash.propertywidth:Int
cancel():Void
@:value({ waitForCompletion : false })start(waitForCompletion:Bool = false):Void
@:value({ useWeakReference : false, priority : 0, useCapture : false })addEventListener(type:String, listener:Dynamic ‑> Void, useCapture:Bool = false, priority:Int = 0, useWeakReference:Bool = false):Void
dispatchEvent(event:Event):Bool
hasEventListener(type:String):Bool
@:value({ useCapture : false })removeEventListener(type:String, listener:Dynamic ‑> Void, useCapture:Bool = false):Void
toString():String
willTrigger(type:String):Bool