The ANGLE_instanced_arrays
extension is part of the WebGL API and allows to draw the same object, or groups of similar objects multiple times, if they share the same vertex data, primitive count and type.
Documentation ANGLE_instanced_arrays by Mozilla Contributors, licensed under CC-BY-SA 2.5.
See also:
Static variables
staticinlineread onlyVERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE:Int = 35070
Returns a GLint
describing the frequency divisor used for instanced rendering when used in the WebGLRenderingContext.getVertexAttrib()
as the pname
parameter.
Methods
drawArraysInstancedANGLE(mode:Int, first:Int, count:Int, primcount:Int):Void
Behaves identically to WebGLRenderingContext.drawArrays()
except that multiple instances of the range of elements are executed, and the instance advances for each iteration.
drawElementsInstancedANGLE(mode:Int, count:Int, type:Int, offset:Int, primcount:Int):Void
Behaves identically to WebGLRenderingContext.drawElements()
except that multiple instances of the set of elements are executed and the instance advances between each set.
vertexAttribDivisorANGLE(index:Int, divisor:Int):Void
Modifies the rate at which generic vertex attributes advance when rendering multiple instances of primitives with ANGLE_instanced_arrays.drawArraysInstancedANGLE()
and ANGLE_instanced_arrays.drawElementsInstancedANGLE()
.