Available on flash
new(?commands:Vector<Int>, ?data:Vector<Float>, ?winding:GraphicsPathWinding)
commands:Vector<Int>
data:Vector<Float>
@:flash.propertywinding:GraphicsPathWinding
@:require(flash11)cubicCurveTo(controlX1:Float, controlY1:Float, controlX2:Float, controlY2:Float, anchorX:Float, anchorY:Float):Void
curveTo(controlX:Float, controlY:Float, anchorX:Float, anchorY:Float):Void
lineTo(x:Float, y:Float):Void
moveTo(x:Float, y:Float):Void
wideLineTo(x:Float, y:Float):Void
wideMoveTo(x:Float, y:Float):Void