package haxe.remoting

..
AMFConnection

Allows a connection to an AMF Remoting server such as Flash Media Server or AMFPHP.

AsyncAdapter

Build an AsyncConnection from a synchronized Connection.

AsyncConnection

For asynchronous connections, where the results are events that will be resolved later in the execution process.

AsyncDebugConnection

AsyncProxy

This class is magic. When you extend it with a class C, it will automaticaly create a stub class with all public methods forwarding remoting messages over the connection.

Connection

Context

Allows communication between platforms. This is a shared API that can be called on the connection at the client code.

ContextAll

DelayedConnection

ExternalConnection

Synchronous communications between Flash and Javascript.

FlashJsConnection

HttpAsyncConnection

Allows an asynchronous connection to the given URL which should link to a Haxe server application.

HttpConnection

Allows a synchronous connection to the given URL which should link to a Haxe server application.

LocalConnection

Allows communications to a different application that runs on the same client device

Proxy

When you extend it with a class C, it will automatically create a stub class with all public methods forwarding remoting messages over the connection.

Socket

SocketConnection

Allows remoting communications over a socket connection

SocketProtocol

The Haxe Remoting Socket Protocol is composed of serialized string exchanges. Each string is prefixed with a 2-chars header encoding the string size (up to 4KB) and postfixed with the \0 message delimiting char.

SocketWrapper

See:

SyncSocketConnection